[@main] #IF #ACT OPENMERCHANTBIGDLG  1 126 3 4 0 -120 1 435 33 #SAY ;

\ \ \ \  \   <>                    \ \

<>                    \ \ <>                    \ \

<>                   \ \ <>     <战神之魂属性过于变态,故限制颇多!一颗战神之魂只能叠加一点魂值。

>\ [@12] #IF #ACT MOV N0  12 #if CHECKCUSTOMITEMPROGRESSBAR 0 CHECKUSEITEM  

#elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @宝石成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@宝石成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 12 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂宝石.txt] @刀魂宝石 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@11] #IF #ACT MOV N0  10 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @腰带成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@腰带成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 10 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂腰带.txt] @刀魂腰带 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@10] #IF #ACT MOV N0  11 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @靴子成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@靴子成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 11 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂鞋子.txt] @刀魂鞋子 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@9] #IF #ACT MOV N0  2 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @勋章成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@勋章成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 2 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂勋章.txt] @刀魂勋章 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@8] #IF #ACT MOV N0  7 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @右戒成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@右戒成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 7 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂右戒.txt] @刀魂右戒 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@7] #IF #ACT MOV N0  8 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @左戒成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@左戒成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 8 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂左戒.txt] @刀魂左戒 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@6] #IF #ACT MOV N0 3 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @项链成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@项链成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 3 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂项链.txt] @刀魂项链 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@5] #IF #ACT MOV N0  5 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @右手成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@右手成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 5 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂右手.txt] @刀魂右手 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@4] #IF #ACT MOV N0 6 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @左手成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@左手成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 6 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂左手.txt] @刀魂左手 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@3] #IF #ACT MOV N0  4 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @头盔成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@头盔成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 4 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂头盔.txt] @刀魂头盔 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@2] #IF #ACT MOV N0  0 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #ACT #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @衣服成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@衣服成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 0 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂衣服.txt] @刀魂衣服 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@1] #IF #ACT MOV N0  1 #if CHECKCUSTOMITEMPROGRESSBAR 0

CHECKUSEITEM   #elseact MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级 Break #IF CHECKCUSTOMITEMPROGRESSBAR 0。

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 253 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

#if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9 #act messagebox 该物品已经达到封顶 break #if #act。

goto @几率10 #IF EQUAL S$概率 成功 Checkitem 战神之魂 1 #act take 战神之魂 1 goto @武器成功 goto @main break #IF

EQUAL S$概率 失败 Checkitem 战神之魂 1 #act take 战神之魂 1 sendmsg 6 很遗憾,您战神之魂强化失败不要气馁,再接再厉 goto @main break。

#elseact messagebox 您背包没有战神之魂无法升级! break [@武器成功] #if CHECKCUSTOMITEMPROGRESSBARVALUE 0 2 < 10

#ACT ChangeItemUpgradeCount 1 = 7 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 243 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 0 > 99

#act CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 = 0 CHANGECUSTOMITEMPROGRESSBARVALUE 1 2 + 1

CHANGECUSTOMITEMPROGRESSBARVALUE 0 2 + 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 0 + 10

#CALL [\九五坛论\刀魂武器.txt] @刀魂武器 break #elseact CHANGECUSTOMITEMPROGRESSBARVALUE 1 0 + 50

sendmsg 6 战神之力吸取50点经验 break [@武器] #IF #ACT mov N0 1 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 0 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 4 #IF CHECKCUSTOMITEMPROGRESSBAR 4 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 3 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 6 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 5 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 10 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 11 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 7 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 8 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #IF #ACT mov N0 12 #IF CHECKCUSTOMITEMPROGRESSBAR 0

#elseact CHANGECUSTOMITEMPROGRESSBAR 0 0 1 CHANGECUSTOMITEMPROGRESSBAR 0 1 战神之魂

CHANGECUSTOMITEMPROGRESSBAR 0 2 70 CHANGECUSTOMITEMPROGRESSBAR 0 4 1 CHANGECUSTOMITEMPROGRESSBARVALUE 0 1 = 100

CHANGECUSTOMITEMPROGRESSBAR 0 3 12 CHANGECUSTOMITEMPROGRESSBAR 1 0 1 CHANGECUSTOMITEMPROGRESSBAR 1 0 1

CHANGECUSTOMITEMPROGRESSBAR 1 1 战神之力 CHANGECUSTOMITEMPROGRESSBAR 1 2 151 CHANGECUSTOMITEMPROGRESSBAR 1 4 1

CHANGECUSTOMITEMPROGRESSBARVALUE 1 1 = 100 #if CHECKCUSTOMITEMPROGRESSBARVALUE 1 2 > 9

#act messagebox 该物品已经达到封顶 break #elseact CLOSE Messagebox [提示]:战魂觉醒成功\ \ \[注意]:\    对已觉醒战魂重复觉醒使用无效\。

[@几率10] #if #act MOVR N$合成几率 100 #if small N$合成几率 90 #act MOV S$概率 失败 break #if #act MOV S$概率 成功

break

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